useSelf_skill Ready Counter {
lvl 1
sp > 0
whenStatusInactive Ready Counter
notInTown 1
}
attackComboSlot Counter {
lvl 7
afterSkill Ready Counter
waitBeforeUse 0.5
sp > 14
}
useSelf_skill Ready Down {
lvl 1
sp > 0
whenStatusInactive Ready Down
notInTown 1
}
attackComboSlot Down Kick {
lvl 7
afterSkill Ready Down
waitBeforeUse 0.5
sp > 14
}
useSelf_skill Ready Storm {
lvl 1
sp > 0
whenStatusInactive Ready Storm
notInTown 1
}
attackComboSlot Storm Kick {
lvl 7
afterSkill Ready Storm
waitBeforeUse 0.5
sp > 14
}
useSelf_skill Ready Turn {
lvl 1
sp > 0
whenStatusInactive Ready Turn
notInTown 1
}
attackComboSlot Turn Kick {
lvl 10
afterSkill Ready Turn
waitBeforeUse 0.5
sp > 14
}
useSelf_skill TK Dodge {
lvl 1
whenStatusInactive TK Dodge
}
#Earth:
useSelf_skill Seven Wind {
lvl 1
sp > 20
whenStatusInactive Seismic Weapon
}
#Wind:
useSelf_skill Seven Wind {
lvl 2
sp > 20
whenStatusInactive Lightning Loader
}
#Water:
useSelf_skill Seven Wind {
lvl 3
sp > 20
whenStatusInactive Frost Weapon
}
#Fire:
useSelf_skill Seven Wind {
lvl 4
sp > 20
whenStatusInactive Flame Weapon
}
#Ghost:
useSelf_skill Seven Wind {
lvl 5
sp > 20
whenStatusInactive Ghost Weapon
}
#Shadow (Dark):
useSelf_skill Seven Wind {
lvl 6
sp > 20
whenStatusInactive Dark Weapon
}
#Holy:
useSelf_skill Seven Wind {
lvl 7
sp > 20
whenStatusInactive Aspersio
}
useSelf_skill Run {
lvl 10
sp > 100
whenStatusInactive Run
notInTown 1
notWhileSitting 1
}
attackComboSlot Run {
lvl 10
afterSkill Run
waitBeforeUse 0.6
isSelfSkill 1
}
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