Taekwons e evoluções

useSelf_skill Ready Counter {
    lvl 1
    sp > 0
    whenStatusInactive Ready Counter
    notInTown 1
}
attackComboSlot Counter {
    lvl 7
    afterSkill Ready Counter
    waitBeforeUse 0.5
    sp > 14
}
useSelf_skill Ready Down {
    lvl 1
    sp > 0
    whenStatusInactive Ready Down
    notInTown 1
}
attackComboSlot Down Kick {
    lvl 7
    afterSkill Ready Down
    waitBeforeUse 0.5
    sp > 14
}
useSelf_skill Ready Storm {
    lvl 1
    sp > 0
    whenStatusInactive Ready Storm
    notInTown 1
}
attackComboSlot Storm Kick {
    lvl 7
    afterSkill Ready Storm
    waitBeforeUse 0.5
    sp > 14
}
useSelf_skill Ready Turn {
    lvl 1
    sp > 0
    whenStatusInactive Ready Turn
    notInTown 1
}
attackComboSlot Turn Kick {
    lvl 10
    afterSkill Ready Turn
    waitBeforeUse 0.5
    sp > 14
}
useSelf_skill TK Dodge {
    lvl 1
    whenStatusInactive TK Dodge
}
#Earth:
useSelf_skill Seven Wind {
    lvl 1
    sp > 20
    whenStatusInactive Seismic Weapon
}
#Wind:
useSelf_skill Seven Wind {
    lvl 2
    sp > 20
    whenStatusInactive Lightning Loader
}
#Water:
useSelf_skill Seven Wind {
    lvl 3
    sp > 20
    whenStatusInactive Frost Weapon
}
#Fire:
useSelf_skill Seven Wind {
    lvl 4
    sp > 20
    whenStatusInactive Flame Weapon
}
#Ghost:
useSelf_skill Seven Wind {
    lvl 5
    sp > 20
    whenStatusInactive Ghost Weapon
}
#Shadow (Dark):
useSelf_skill Seven Wind {
    lvl 6
    sp > 20
    whenStatusInactive Dark Weapon
}
#Holy:
useSelf_skill Seven Wind {
    lvl 7
    sp > 20
    whenStatusInactive Aspersio
}
useSelf_skill Run {
    lvl 10
    sp > 100
    whenStatusInactive Run
    notInTown 1
    notWhileSitting 1
}
attackComboSlot Run {
    lvl 10
    afterSkill Run
    waitBeforeUse 0.6
    isSelfSkill 1
}

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